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» On the production of creative subjectivity
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HICSS
2003
IEEE
112views Biometrics» more  HICSS 2003»
14 years 25 days ago
Creating a Scenariologic - Design and Application of a Repeatable Methodology
Context scenarios are widely used for assessing the robustness of strategies and policies in both the private and the public sector. Royal Dutch Shell, for instance, has become re...
Bert Enserink
CANDC
2009
ACM
14 years 2 months ago
2DEQ: an intuitive audio equalizer
The complexity of music production tools can be a significant bottleneck in the creative process. Here we describe the development of a simple, intuitive audio equalizer with the ...
Andrew T. Sabin, Bryan Pardo
CANDC
2005
ACM
13 years 9 months ago
Sponge: a case study in practice-based collaborative art research
In this paper, we describe the origins, thematics, projects and practices of the art research collective Sponge. In particular, we focus on Sponge as a useful case study in transd...
Christopher L. Salter, Sha Xin Wei
CHI
2009
ACM
14 years 8 months ago
DIY for CHI: methods, communities, and values of reuse and customization
People tinker, hack, fix, reuse, and assemble materials in creative and unexpected ways, often codifying and sharing their production process with others. Do-ityourself (DIY) enco...
Leah Buechley, Daniela Karin Rosner, Eric Paulos, ...
AGS
2009
Springer
14 years 2 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh