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» On the production of creative subjectivity
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HASKELL
2006
ACM
14 years 1 months ago
Running the manual: an approach to high-assurance microkernel development
We propose a development methodology for designing and prototyping high assurance microkernels, and describe our application of it. The methodology is based on rapid prototyping a...
Philip Derrin, Kevin Elphinstone, Gerwin Klein, Da...
MSR
2006
ACM
14 years 1 months ago
Using software birthmarks to identify similar classes and major functionalities
Software birthmarks are unique and native characteristics of every software component. Two components having similar birthmarks indicate that they are similar in functionality, st...
Takeshi Kakimoto, Akito Monden, Yasutaka Kamei, Ha...
MSR
2006
ACM
14 years 1 months ago
Micro pattern evolution
When analyzing the evolution history of a software project, we wish to develop results that generalize across projects. One approach is to analyze design patterns, permitting char...
Sunghun Kim, Kai Pan, E. James Whitehead Jr.
MSR
2006
ACM
14 years 1 months ago
MAPO: mining API usages from open source repositories
To improve software productivity, when constructing new software systems, developers often reuse existing class libraries or frameworks by invoking their APIs. Those APIs, however...
Tao Xie, Jian Pei
NETGAMES
2006
ACM
14 years 1 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei