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CAINE
2007
13 years 8 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
ICRA
1999
IEEE
90views Robotics» more  ICRA 1999»
13 years 11 months ago
Performance of a Partitioned Visual Feedback Controller
We present a novel approach we call partitioning where the robot's degrees- of-freedom (D OF) are categorized into two classes based on joint kinematics and dynamics to desig...
Paul Y. Oh, Peter K. Allen
IAT
2007
IEEE
14 years 1 months ago
Gaze Patterns during Face-to-Face Interaction
We present here the analysis of multimodal data gathered during realistic face-to-face interaction of a target speaker with a number of interlocutors. Videos and gaze of both inte...
Stephan Raidt, Gérard Bailly, Fréd&e...
CHI
2007
ACM
14 years 7 months ago
Exploring affective design for physical controls
Physical controls such as knobs, sliders, and buttons are experiencing a revival as many computing systems progress from personal computing architectures towards ubiquitous comput...
Colin Swindells, Karon E. MacLean, Kellogg S. Boot...
SIGGRAPH
2000
ACM
13 years 11 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume