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» On the sizes of Delaunay meshes
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PG
1997
IEEE
13 years 11 months ago
Incremental view-dependent multiresolution triangulation of terrain
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally onthe-fly during th...
Reinhard Klein, Daniel Cohen-Or, Tobias Hüttn...
SMA
2008
ACM
131views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Streaming tetrahedral mesh optimization
Improving the quality of tetrahedral meshes is an important operation in many scientific computing applications. Meshes with badly shaped elements impact both the accuracy and con...
Tian Xia, Eric Shaffer
VISUALIZATION
2003
IEEE
14 years 24 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
GRAPHICSINTERFACE
2003
13 years 9 months ago
A Stream Algorithm for the Decimation of Massive Meshes
We present an out-of-core mesh decimation algorithm that is able to handle input and output meshes of arbitrary size. The algorithm reads the input from a data stream in a single ...
Jianhua Wu, Leif Kobbelt
IMR
2007
Springer
14 years 1 months ago
Mesh Sizing with Additively Weighted Voronoi Diagrams
Lakulish Antani, Christophe Delage, Pierre Alliez