This paper presents a new technique for approximating range images by means of adaptive triangular meshes with a bounded approximation error and without applying optimization. Thi...
This paper describes and evaluates an efficient technique that allows the fast generation of 3D triangular meshes from range images avoiding optimization procedures. Such a tool ...
This paper proposes a digital watermarking algorithm for 2D vector digital maps. The watermark is a robust, informed-detection watermark to be used to prevent such abuses as an in...
In this paper we describe a framework for generating 3D paper-cutting effects on mesh models. The framework involves the construction of model defined paper-cutting patterns, extr...
This paper describes a method for creating a well-shaped, layered tetrahedral mesh of a thin-walled solid by adapting the surface triangle sizes to the estimated wall thickness. T...