We propose a novel method for computing a fourdimensional (4D) representation of the spatio-temporal visual hull of a dynamic scene, based on an extension of a recent provably cor...
We are interested in the following mesh refinement problem: given an input set of points P in Rd , we would like to produce a good-quality triangulation by adding new points in P....
We present a Delaunay refinement algorithm for meshing a piecewise smooth complex in three dimensions. The algorithm protects edges with weighted points to avoid the difficulty po...
We present algorithms to produce Delaunay meshes from arbitrary triangle meshes by edge flipping and geometrypreserving refinement and prove their correctness. In particular we sh...
We present results on a two-step improvement of mesh quality in three-dimensional Delaunay triangulations. The first step refines the triangulation by inserting sinks and eliminate...