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NETGAMES
2006
ACM
14 years 2 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ISCA
2007
IEEE
182views Hardware» more  ISCA 2007»
14 years 2 months ago
Configurable isolation: building high availability systems with commodity multi-core processors
High availability is an increasingly important requirement for enterprise systems, often valued more than performance. Systems designed for high availability typically use redunda...
Nidhi Aggarwal, Parthasarathy Ranganathan, Norman ...
MOBICOM
2006
ACM
14 years 2 months ago
Analysis and implications of student contact patterns derived from campus schedules
Characterizing mobility or contact patterns in a campus environment is of interest for a variety of reasons. Existing studies of these patterns can be classified into two basic a...
Vikram Srinivasan, Mehul Motani, Wei Tsang Ooi
LCTRTS
2001
Springer
14 years 28 days ago
Middleware For Building Adaptive Systems Via Configuration
1 COTS (commercial off-the-shelf) devices are capable of executing powerful, distributed algorithms. Very large, adaptive systems can be created by simply integrating these devices...
Sanjai Narain, Ravichander Vaidyanathan, Stanley M...
GLVLSI
1998
IEEE
124views VLSI» more  GLVLSI 1998»
14 years 23 days ago
Non-Refreshing Analog Neural Storage Tailored for On-Chip Learning
In this research, we devised a new simple technique for statically holding analog weights, which does not require periodic refreshing. It further contains a mechanism to locally u...
Bassem A. Alhalabi, Qutaibah M. Malluhi, Rafic A. ...