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» On theoretical backgrounds of CAD
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AAAI
2012
11 years 10 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speciï...
Lukasz Kaiser
CONTEXT
2007
Springer
14 years 1 months ago
Activity Systems and Context Working as Core Concepts in Modeling Socio-Technical Systems
Current modeling approaches in the field of learning and work resemble the notion of workflows and hence fall short in describing the situated and socially mediated nature of pract...
Heidrun Allert, Christoph Richter
CAD
2010
Springer
13 years 7 months ago
AR interfacing with prototype 3D applications based on user-centered interactivity
Augmented Reality (AR) has been acclaimed as one of the promising technologies for advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR application...
Seungjun Kim, Anind K. Dey
CAD
2008
Springer
13 years 7 months ago
Structure-oriented contour representation and matching for engineering shapes
Conventional shape matching for engineering models primarily considers rigid shape similarity. They do not seek global shape similarity while considering large local deformations....
Suyu Hou, Karthik Ramani
CAD
2008
Springer
13 years 7 months ago
Tracking product specification dependencies in collaborative design for conflict management
The main difficulty associated with a collaborative design process is understanding the product data exchanged during design. Efficient and effective coordination of design activi...
Mohamed-Zied Ouertani, Lilia Gzara Yesilbas