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» On visual quality of optimal 3D sampling and reconstruction
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SI3D
2006
ACM
14 years 1 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer
3DPVT
2004
IEEE
151views Visualization» more  3DPVT 2004»
13 years 11 months ago
Spacetime-Coherent Geometry Reconstruction from Multiple Video Streams
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation pr...
Marcus A. Magnor, Bastian Goldlücke
3DPVT
2006
IEEE
251views Visualization» more  3DPVT 2006»
13 years 11 months ago
Line-Based Structure from Motion for Urban Environments
We present a novel method for recovering the 3D-line structure of a scene from multiple widely separated views. Traditional optimization-based approaches to line-based structure f...
Grant Schindler, Panchapagesan Krishnamurthy, Fran...
ICIP
2006
IEEE
14 years 9 months ago
Multi-Streaming of Visual Scenes with Scalable Partial Reliability
Three-dimensional (3D) visual scenes with pluralities of graphic objects require considerable network bandwidth to be transmitted and computing power to be rendered on a user'...
Ghassan Alregib, Dihong Tian
TMI
2008
135views more  TMI 2008»
13 years 7 months ago
A Factorization Approach for Cone-Beam Reconstruction on a Circular Short-Scan
In this paper, we introduce a new algorithm for 3-D image reconstruction from cone-beam (CB) projections acquired along a partial circular scan. Our algorithm is based on a novel, ...
Frank Dennerlein, Frédéric Noo, H. S...