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» On visual quality of optimal 3D sampling and reconstruction
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SIGGRAPH
1987
ACM
13 years 11 months ago
Generating antialiased images at low sampling densities
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital picture from point samples is difficult without resorting to extremely high sa...
Don P. Mitchell
SMI
2005
IEEE
156views Image Analysis» more  SMI 2005»
14 years 1 months ago
Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces
Point-based surfaces (i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface represe...
Tamy Boubekeur, Patrick Reuter, Christophe Schlick
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
14 years 16 days ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
ICCV
2003
IEEE
14 years 9 months ago
Voxel Carving for Specular Surfaces
We present an novel algorithm that reconstructs voxels of a general 3D specular surface from multiple images of a calibrated camera. A calibrated scene (i.e. points whose 3D coord...
Thomas Bonfort, Peter F. Sturm
DPHOTO
2009
154views Hardware» more  DPHOTO 2009»
13 years 5 months ago
Optimal color filter array design: quantitative conditions and an efficient search procedure
Most digital cameras employ a spatial subsampling process, implemented as a color filter array (CFA), to capture color images. The choice of CFA patterns has a great impact on the...
Yue M. Lu, Martin Vetterli