Many verification, planning, and control problems can be modeled as games played on state-transition graphs by one or two players whose conflicting goals are to form a path in th...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
We consider turn-based stochastic games on infinite graphs induced by game probabilistic lossy channel systems (GPLCS), the game version of probabilistic lossy channel systems (PLC...
Parosh Aziz Abdulla, Noomene Ben Henda, Luca de Al...
We revisit the deterministic graphical games of Washburn. A deterministic graphical game can be described as a simple stochastic game (a notion due to Anne Condon), except that we ...
Daniel Andersson, Kristoffer Arnsfelt Hansen, Pete...
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...