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GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
SIGMETRICS
2011
ACM
270views Hardware» more  SIGMETRICS 2011»
12 years 10 months ago
Scalable monitoring via threshold compression in a large operational 3G network
Threshold-based performance monitoring in large 3G networks is very challenging for two main factors: large network scale and dynamics in both time and spatial domains. There exis...
Suk-Bok Lee, Dan Pei, MohammadTaghi Hajiaghayi, Io...
IWC
2011
212views more  IWC 2011»
12 years 10 months ago
Automatic web accessibility metrics: Where we are and where we can go
 The  fact  that  several  web  accessibility  metrics  exist  may  be  evidence  of  a  lack  of  a  comparison  framework   that  highlights  how  well  th...
Markel Vigo, Giorgio Brajnik
ICSE
2008
IEEE-ACM
14 years 8 months ago
Predicting defects using network analysis on dependency graphs
In software development, resources for quality assurance are limited by time and by cost. In order to allocate resources effectively, managers need to rely on their experience bac...
Thomas Zimmermann, Nachiappan Nagappan
SIGSOFT
2008
ACM
14 years 8 months ago
Can developer-module networks predict failures?
Software teams should follow a well defined goal and keep their work focused. Work fragmentation is bad for efficiency and quality. In this paper we empirically investigate the re...
Martin Pinzger, Nachiappan Nagappan, Brendan Murph...