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NETGAMES
2004
ACM
14 years 1 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
WORDS
2003
IEEE
14 years 28 days ago
Scalable Online Feasibility Tests for Admission Control in a Java Real-Time System
In the Komodo project a real-time Java system based on a multithreaded Java microcontroller has been developed. A main scheduling policy realized by hardware in the microcontroller...
Uwe Brinkschulte
CDC
2010
IEEE
123views Control Systems» more  CDC 2010»
13 years 2 months ago
Implicit learning for explicit discount targeting in Online Social networks
Online Social networks are increasingly being seen as a means of obtaining awareness of user preferences. Such awareness could be used to target goods and services at them. We cons...
Srinivas Shakkottai, Lei Ying, Sankalp Sah
SIGMOD
2005
ACM
74views Database» more  SIGMOD 2005»
14 years 7 months ago
Online B-tree Merging
Many scenarios involve merging of two B-tree indexes, both covering the same key range. Increasing demand for continuous availability and high performance requires that such mergi...
Xiaowei Sun, Rui Wang 0002, Betty Salzberg, Chendo...
ICDM
2006
IEEE
119views Data Mining» more  ICDM 2006»
14 years 1 months ago
Fast On-line Kernel Learning for Trees
Kernel methods have been shown to be very effective for applications requiring the modeling of structured objects. However kernels for structures usually are too computational dem...
Fabio Aiolli, Giovanni Da San Martino, Alessandro ...