Sciweavers

718 search results - page 45 / 144
» Online Experiments: Lessons Learned
Sort
View
ML
1998
ACM
115views Machine Learning» more  ML 1998»
13 years 8 months ago
Pharmacophore Discovery Using the Inductive Logic Programming System PROGOL
This paper is a case study of a machine aided knowledge discovery process within the general area of drug design. More speci cally, the paper describes a sequence of experiments in...
Paul W. Finn, Stephen Muggleton, David Page, Ashwi...
KDD
2001
ACM
163views Data Mining» more  KDD 2001»
14 years 9 months ago
Learning to recognize brain specific proteins based on low-level features from on-line prediction servers
During the last decade, the area of bioinformatics has produced an overwhelming amount of data, with the recently published draft of the human genome being the most prominent exam...
Henrik Boström, Joakim Cöster, Lars Aske...
CVPR
2010
IEEE
14 years 4 months ago
Online Multiple Instance Learning with No Regret
Multiple instance (MI) learning is a recent learning paradigm that is more flexible than standard supervised learning algorithms in the handling of label ambiguity. It has been u...
Li Mu, James Kwok, Lu Bao-liang
ICRA
2006
IEEE
124views Robotics» more  ICRA 2006»
14 years 3 months ago
Mobile Robot Programming in Education
— The Mobile Robot Programming Laboratory course has been taught at Carnegie Mellon University for the past twelve years. It is a problem-driven class designed for students with ...
Jean-François Lalonde, Christopher P. Bartl...
EDUTAINMENT
2009
Springer
14 years 3 months ago
Game-Like Simulations for Online Adaptive Learning: A Case Study
Serious games are becoming a powerful tool in education. However, there are still open issues needing further research to generalize the use of videogames and game-like simulations...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...