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ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 14 days ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 9 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
ACSAC
2000
IEEE
14 years 19 days ago
Implementing Security Policies using the Safe Areas of Computation Approach
The World Wide Web is playing a major role in reducing business costs and in providing convenience to users. Digital Libraries capitalize on this technology to distribute document...
André L. M. dos Santos, Richard A. Kemmerer
ACSAC
2005
IEEE
14 years 1 months ago
Lessons Learned: A Security Analysis of the Internet Chess Club
The Internet Chess Club (ICC) is a popular online chess server with more than 30,000 members worldwide including various celebrities and the best chess players in the world. Altho...
John Black, Martin Cochran, Martin Ryan Gardner
ACSAC
2005
IEEE
14 years 1 months ago
Securing Email Archives through User Modeling
Online email archives are an under-protected yet extremely sensitive information resource. Email archives can store years worth of personal and business email in an easy-to-access...
Yiru Li, Anil Somayaji