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ACISP
2007
Springer
14 years 4 hour ago
Efficient and Secure Comparison for On-Line Auctions
In this note, we describe a correction to the cryptosystem proposed in [1, 2]. Although the correction is small and does not affect the performance of the protocols from [1, 2], it...
Ivan Damgård, Martin Geisler, Mikkel Kr&osla...
ACMACE
2011
ACM
12 years 8 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
ECCC
2006
218views more  ECCC 2006»
13 years 8 months ago
Efficient Algorithms for Online Game Playing and Universal Portfolio Management
We introduce a new algorithm and a new analysis technique that is applicable to a variety of online optimization scenarios, including regret minimization for Lipschitz regret func...
Amit Agarwal, Elad Hazan
JACIII
2008
75views more  JACIII 2008»
13 years 8 months ago
I3P: A Protocol for Increasing Reliability and Responsiveness in Massively Multiplayer Games
Developing broadband and internet technologies offers possibilities for new ways of minimizing the server bottleneck in online gaming as well as an increase in response and reliab...
Jeremy Kackley, Matthew Gambrell, Jean Gourd
AAAI
2010
13 years 9 months ago
Security Games with Arbitrary Schedules: A Branch and Price Approach
Security games, and important class of Stackelberg games, are used in deployed decision-support tools in use by LAX police and the Federal Air Marshals Service. The algorithms use...
Manish Jain, Erim Kardes, Christopher Kiekintveld,...