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MOR
2010
79views more  MOR 2010»
13 years 2 months ago
Evaluating Information in Zero-Sum Games with Incomplete Information on Both Sides
Bernard De Meyer, Ehud Lehrer, Dinah Rosenberg
DIGRA
2005
Springer
14 years 1 months ago
Virtually Visual: The effects of visual technologies on online identification
Identification is regarded as an important aspect of beneficial online interaction. In addition to providing the individual with potential psychological benefits, identification w...
Jennifer Martin
AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
14 years 1 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa
ICCCN
2007
IEEE
14 years 2 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
CHI
2004
ACM
14 years 1 months ago
Project massive: a study of online gaming communities
Massively Multiplayer Online Games (MMOGs) continue to be a popular and lucrative sector of the gaming market. Project Massive was created to assess MMOG players’ social experie...
A. Fleming Seay, William J. Jerome, Kevin Sang Lee...