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NETGAMES
2005
ACM
14 years 1 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
COLT
2006
Springer
13 years 11 months ago
Online Learning with Variable Stage Duration
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
Shie Mannor, Nahum Shimkin
CCS
2009
ACM
14 years 2 months ago
Fides: remote anomaly-based cheat detection using client emulation
As a result of physically owning the client machine, cheaters in online games currently have the upper-hand when it comes to avoiding detection. To address this problem and turn t...
Edward C. Kaiser, Wu-chang Feng, Travis Schluessle...
CCS
2010
ACM
14 years 2 months ago
A game theoretic model for digital identity and trust in online communities
Digital identity and trust management mechanisms play an important role on the Internet. They help users make decisions on trustworthiness of digital identities in online communit...
Tansu Alpcan, Cengiz Örencik, Albert Levi, Er...
NOSSDAV
2005
Springer
14 years 1 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...