Sciweavers

1191 search results - page 76 / 239
» Online Games and Security
Sort
View
IJAMC
2008
85views more  IJAMC 2008»
13 years 8 months ago
Scalable reputation management with trustworthy user selection for P2P MMOGs
: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Guan-Yu Huang, Shun-Yun Hu, Jehn-Ruey Jiang
ROBOCUP
2000
Springer
70views Robotics» more  ROBOCUP 2000»
13 years 11 months ago
Virtual Werder
Abstract. The online coach within the simulation league has become more powerful over the last few years. Therefore, new options with regard to the recognition of the opponents str...
Christian Drücker, Sebastian Hübner, Esk...
ASUNAM
2009
IEEE
14 years 2 months ago
An Analytical Way to Find Influencers on Social Networks and Validate their Effects in Disseminating Social Games
As the weight of online social networks (OSNs) which provide powerful means of sharing common interests and communicating has gradually grown up, influencers are also given the gr...
Erica Suyeon Kim, Steve SangKi Han
AGENTS
2001
Springer
14 years 19 days ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
COLT
2010
Springer
13 years 6 months ago
Convex Games in Banach Spaces
We study the regret of an online learner playing a multi-round game in a Banach space B against an adversary that plays a convex function at each round. We characterize the minima...
Karthik Sridharan, Ambuj Tewari