: Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the reso...
Abstract. The online coach within the simulation league has become more powerful over the last few years. Therefore, new options with regard to the recognition of the opponents str...
As the weight of online social networks (OSNs) which provide powerful means of sharing common interests and communicating has gradually grown up, influencers are also given the gr...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
We study the regret of an online learner playing a multi-round game in a Banach space B against an adversary that plays a convex function at each round. We characterize the minima...