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» Online Gaming as a Virtual Forum
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ICWSM
2010
13 years 8 months ago
Modeling Group Dynamics in Virtual Worlds
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the surrounding game environment. To i...
Fahad Shah, Gita Reese Sukthankar, Chris Usher
NETWORK
2006
84views more  NETWORK 2006»
13 years 7 months ago
VON: a scalable peer-to-peer network for virtual environments
: The scalability of large-scale networked virtual environments (NVEs) suchastoday's Massively Multiplayer Online Games (MMOGs) faces inherent limits imposed by the client-ser...
Shun-Yun Hu, Jui-Fa Chen, Tsu-Han Chen
ICAC
2008
IEEE
14 years 1 months ago
Power and Performance Management of Virtualized Computing Environments Via Lookahead Control
— There is growing incentive to reduce the power consumed by large-scale data centers that host online services such as banking, retail commerce, and gaming. Virtualization is a ...
Dara Kusic, Jeffrey O. Kephart, James E. Hanson, N...
CHI
2004
ACM
14 years 7 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
SIGGRAPH
1999
ACM
13 years 11 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...