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ICPR
2006
IEEE
14 years 12 months ago
Classification of Team Behaviors in Sports Video Games
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
CHI
2004
ACM
14 years 11 months ago
Social interaction in 'there'
Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperativ...
Barry Brown, Marek Bell
ICDCSW
2005
IEEE
14 years 4 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
CHI
2004
ACM
14 years 11 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
MM
2006
ACM
138views Multimedia» more  MM 2006»
14 years 4 months ago
VirtualTour: an online travel assistant based on high quality images
With the popularity of both travel and Web, more and more people use online travel services to facilitate their travel activities or share their travel experiences. Considering th...
Feng Jing, Lei Zhang, Wei-Ying Ma