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CSCW
2006
ACM
13 years 11 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CHI
2011
ACM
12 years 11 months ago
Competing online viewpoints and models of chronic illness
People with chronic health problems use online resources to understand and manage their condition, but many such resources can present competing and confusing viewpoints. We surve...
Jennifer Mankoff, Kateryna Kuksenok, Sara B. Kiesl...
AH
2008
Springer
14 years 1 months ago
Proactive Versus Multimodal Online Help: An Empirical Study
Two groups of 8 participants experimented two enhancements of standard online help for the general public during one hour: adaptive proactive (AP) assistance and multimodal user su...
Jérôme Simonin, Noëlle Carbonell
CHI
2008
ACM
14 years 7 months ago
Picbreeder: evolving pictures collaboratively online
Picbreeder is an online service that allows users to collaboratively evolve images. Like in other Interactive Evolutionary Computation (IEC) programs, users evolve images in Picbr...
Jimmy Secretan, Nicholas Beato
ROMAN
2007
IEEE
127views Robotics» more  ROMAN 2007»
14 years 1 months ago
Incremental on-line hierarchical clustering of whole body motion patterns
Abstract— This paper describes a novel algorithm for autonomous and incremental learning of motion pattern primitives by observation of human motion. Human motion patterns are ed...
Dana Kulic, Wataru Takano, Yoshihiko Nakamura