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CHI
2004
ACM
14 years 10 months ago
Online personals: an overview
Online personal advertisements have recently become an easy, socially acceptable way to meet partners for dates or relationships. Because popular personals systems not only reflec...
Andrew T. Fiore, Judith S. Donath
FPL
2005
Springer
119views Hardware» more  FPL 2005»
14 years 3 months ago
Real-Time Feature Extraction for High Speed Networks
With the onset of Gigabit networks, current generation networking components will soon be insufficient for numerous reasons: most notably because existing methods cannot support h...
David Nguyen, Gokhan Memik, Seda Ogrenci Memik, Al...
NETGAMES
2005
ACM
14 years 3 months ago
FreeRank: implementing independent ranking service for multiplayer online games
Ranking is necessary for multiplayer online games to provide players with self-complacence and reference for choosing game counterparts. Most existing ranking solutions are tightl...
Li Tang, Jun Li, Jin Zhou, Zhizhi Zhou, Hao Wang, ...
MM
2010
ACM
167views Multimedia» more  MM 2010»
13 years 10 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
TEI
2010
ACM
173views Hardware» more  TEI 2010»
14 years 5 months ago
ToonTastic: a global storytelling network for kids, by kids
Creativity, collaboration, and cultural understanding are becoming increasingly important in our workplace and society. As educators, we are therefore challenged to create new opp...
Andy Russell