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NETGAMES
2006
ACM
14 years 4 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
CVPR
2011
IEEE
13 years 5 months ago
Sparse Reconstruction Cost for Abnormal Event Detection
We propose to detect abnormal events via a sparse reconstruction over the normal bases. Given an over-complete normal basis set (e.g., an image sequence or a collection of local s...
Yang Cong, Junsong Yuan, Ji Liu
RAID
2009
Springer
14 years 4 months ago
Autonomic Intrusion Detection System
Abstract. We propose a novel framework of autonomic intrusion detection that fulfills online and adaptive intrusion detection in unlabeled audit data streams. The framework owns a...
Wei Wang 0012, Thomas Guyet, Svein J. Knapskog
HCI
2007
13 years 11 months ago
Online Analysis of Hierarchical Events in Meetings
Automatic online analysis of meetings is very important from three points of view: serving as an important archive of a meeting, understanding human interaction processes, and prov...
Xiang Zhang, Guangyou Xu, Xiaoling Xiao, Linmi Tao
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
13 years 10 months ago
Fitness importance for online evolution
To complement standard fitness functions, we propose "Fitness Importance" (FI) as a novel meta-heuristic for online learning systems. We define FI and show how it can be...
Philip Valencia, Raja Jurdak, Peter Lindsay