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SIGCOMM
2009
ACM
14 years 4 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
ADBIS
2006
Springer
93views Database» more  ADBIS 2006»
14 years 4 months ago
An On-Line Reorganization Framework for SAN File Systems
While the cost per megabyte of magnetic disk storage is economical, organizations are alarmed by the increasing cost of managing storage. Storage Area Network (SAN) architectures ...
Shahram Ghandeharizadeh, Shan Gao, Chris Gahagan, ...
ASPLOS
2004
ACM
14 years 3 months ago
Formal online methods for voltage/frequency control in multiple clock domain microprocessors
Multiple Clock Domain (MCD) processors are a promising future alternative to today’s fully synchronous designs. Dynamic Voltage and Frequency Scaling (DVFS) in an MCD processor ...
Qiang Wu, Philo Juang, Margaret Martonosi, Douglas...
ICDCSW
2005
IEEE
14 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...
IJWBC
2006
58views more  IJWBC 2006»
13 years 10 months ago
UnaWare: supporting tacit design knowledge exchange
: DYNAMO (Dynamic Architectural Memory Online) is an interactive platform to share ideas, knowledge and insights in the form of concrete building projects among designers in differ...
Ann Heylighen, Mathias Casaer, Herman Neuckermans