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ISMAR
2006
IEEE
14 years 2 months ago
Going out: robust model-based tracking for outdoor augmented reality
This paper presents a model-based hybrid tracking system for outdoor augmented reality in urban environments enabling accurate, realtime overlays for a handheld device. The system...
Gerhard Reitmayr, Tom Drummond
VAST
2004
ACM
14 years 1 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...
SI3D
1999
ACM
14 years 23 days ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan
SI3D
2003
ACM
14 years 1 months ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
CGF
1999
144views more  CGF 1999»
13 years 8 months ago
Occluder Shadows for Fast Walkthroughs of Urban Environments
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and autom...
Peter Wonka, Dieter Schmalstieg