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VISSYM
2007
13 years 11 months ago
Online Dynamic Graph Drawing
This paper presents an algorithm for drawing a sequence of graphs online. The algorithm strives to maintain the global structure of the graph and thus the user's mental map, ...
Yaniv Frishman, Ayellet Tal
USENIX
2008
13 years 10 months ago
Prefetching with Adaptive Cache Culling for Striped Disk Arrays
Conventional prefetching schemes regard prediction accuracy as important because useless data prefetched by a faulty prediction may pollute the cache. If prefetching requires cons...
Sung Hoon Baek, Kyu Ho Park
VIS
2004
IEEE
166views Visualization» more  VIS 2004»
14 years 9 months ago
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines view-dependent simplification, occlusion culling, and out-of-core re...
Sung-Eui Yoon, Brian Salomon, Russell Gayle, Dines...
SI3D
2009
ACM
14 years 3 months ago
Granular visibility queries on the GPU
Efficient visibility queries are key in many interactive rendering techniques, such as occlusion culling, level of detail determination, and perceptual rendering. The occlusion q...
Thomas Engelhardt, Carsten Dachsbacher
WSCG
2003
163views more  WSCG 2003»
13 years 9 months ago
Virtual Dublin - A Framework for Real-Time Urban Simulation
We present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a researc...
John Hamill, Carol O'Sullivan