While standard parallel machine scheduling is concerned with good assignments of jobs to machines, we aim to understand how the quality of an assignment is affected if the jobs’...
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
We show that a set of independently developed spam filters may be combined in simple ways to provide substantially better filtering than any of the individual filters. The resu...
Thomas R. Lynam, Gordon V. Cormack, David R. Cheri...
We consider online preemptive scheduling of jobs, arriving one by one, on m identical parallel machines. A buffer of a fixed size K > 0, which assists in partial reordering of...
Abstract-- This paper presents a comparison of three different design concepts for Genetic Fuzzy systems. We apply a Symbiotic Evolution that uses the Michigan approach and two app...
Carsten Franke, Joachim Lepping, Uwe Schwiegelshoh...