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ISMAR
2005
IEEE
14 years 2 months ago
Synchronizing 3D Movements for Quantitative Comparison and Simultaneous Visualization of Actions
In our poster presentation at ISMAR’04 [11], we proposed the idea of an AR training solution including capture and 3D replays of subtle movements. The crucial part missing for r...
Tobias Sielhorst, Tobias Blum, Nassir Navab
ICFP
2003
ACM
14 years 8 months ago
Optimistic evaluation: an adaptive evaluation strategy for non-strict programs
Lazy programs are beautiful, but they are slow because they build many thunks. Simple measurements show that most of these thunks are unnecessary: they are in fact always evaluate...
Robert Ennals, Simon L. Peyton Jones
INFOCOM
2007
IEEE
14 years 2 months ago
Understanding BGP Session Failures in a Large ISP
Abstract—The current global Internet routing frequently suffers from cascading routing changes and slow routing convergence. Such instability can significantly affect the perfor...
Lan Wang, Malleswari Saranu, Joel Gottlieb, Dan Pe...
NETGAMES
2005
ACM
14 years 2 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
IPPS
2010
IEEE
13 years 6 months ago
Acceleration of spiking neural networks in emerging multi-core and GPU architectures
Recently, there has been strong interest in large-scale simulations of biological spiking neural networks (SNN) to model the human brain mechanisms and capture its inference capabi...
Mohammad A. Bhuiyan, Vivek K. Pallipuram, Melissa ...