In our poster presentation at ISMAR’04 [11], we proposed the idea of an AR training solution including capture and 3D replays of subtle movements. The crucial part missing for r...
Lazy programs are beautiful, but they are slow because they build many thunks. Simple measurements show that most of these thunks are unnecessary: they are in fact always evaluate...
Abstract—The current global Internet routing frequently suffers from cascading routing changes and slow routing convergence. Such instability can significantly affect the perfor...
Lan Wang, Malleswari Saranu, Joel Gottlieb, Dan Pe...
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Recently, there has been strong interest in large-scale simulations of biological spiking neural networks (SNN) to model the human brain mechanisms and capture its inference capabi...
Mohammad A. Bhuiyan, Vivek K. Pallipuram, Melissa ...