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CSE
2009
IEEE
14 years 2 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
SIGIR
2012
ACM
12 years 16 days ago
Predicting quality flaws in user-generated content: the case of wikipedia
The detection and improvement of low-quality information is a key concern in Web applications that are based on user-generated content; a popular example is the online encyclopedi...
Maik Anderka, Benno Stein, Nedim Lipka
COLT
2006
Springer
14 years 1 months ago
Logarithmic Regret Algorithms for Online Convex Optimization
In an online convex optimization problem a decision-maker makes a sequence of decisions, i.e., chooses a sequence of points in Euclidean space, from a fixed feasible set. After ea...
Elad Hazan, Adam Kalai, Satyen Kale, Amit Agarwal
CATE
2004
190views Education» more  CATE 2004»
13 years 11 months ago
Enhancing Online Learning Performance: An Application of Data Mining Methods
Recently web-based educational systems collect vast amounts of data on user patterns, and data mining methods can be applied to these databases to discover interesting associations...
Behrouz Minaei-Bidgoli, Gerd Kortemeyer, William F...
IM
2003
13 years 11 months ago
Generic On-Line Discovery of Quantitative Models for Service Level Management
: Quantitative models are needed for a variety of management tasks, including (a) identification of critical variables to use for health monitoring, (b) anticipating service level...
Yixin Diao, Frank Eskesen, Steve Froehlich, Joseph...