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NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
RTCSA
2005
IEEE
14 years 1 months ago
Quasi-Static Scheduling for Multiprocessor Real-Time Systems with Hard and Soft Tasks
We address in this paper the problem of scheduling for multiprocessor real-time systems with hard and soft tasks. Utility functions are associated to soft tasks to capture their r...
Luis Alejandro Cortés, Petru Eles, Zebo Pen...