This paper is an extended version of a paper that appeared in the proceedings of the IEEE Real-Time Systems Symposium 2009. This paper has been updated with respect to advances ma...
Emotion recognition has become a popular area in human-robot interaction research. Through recognizing facial expressions, a robot can interact with a person in a more friendly man...
Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
Passive monitoring or testing of complex systems and networks running in the field can provide valuable insights into their behavior in actual environments of use. In certain con...
Current hard real-time technologies are unable to support a new class of applications that have real-time constraints but with dynamic request arrivals and unpredictable resource r...