Sciweavers

358 search results - page 11 / 72
» Online Testing with Reinforcement Learning
Sort
View
ISDA
2010
IEEE
13 years 5 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
IJCNN
2000
IEEE
13 years 12 months ago
Applying CMAC-Based On-Line Learning to Intrusion Detection
The timely and accurate detection of computer and network system intrusions has always been an elusive goal for system administrators and information security researchers. Existin...
James Cannady
IJCNN
2006
IEEE
14 years 1 months ago
Reinforcement Learning for Platform-Independent Visual Robot Control
—This paper proposes a new architecture for robot control. A test scenario is outlined to test the proposed system and enable a comparison with an existing system, which is able ...
David Muse, Kevin Burn, Stefan Wermter
NAACL
2001
13 years 9 months ago
Learning Optimal Dialogue Management Rules by Using Reinforcement Learning and Inductive Logic Programming
Developing dialogue systems is a complex process. In particular, designing efficient dialogue management strategies is often difficult as there are no precise guidelines to develo...
Renaud Lecoeuche
CEC
2010
IEEE
13 years 8 months ago
Learning to overtake in TORCS using simple reinforcement learning
In modern racing games programming non-player characters with believable and sophisticated behaviors is getting increasingly challenging. Recently, several works in the literature ...
Daniele Loiacono, Alessandro Prete, Pier Luca Lanz...