Sciweavers

782 search results - page 15 / 157
» Online communities as communities of practice: a case study
Sort
View
DIGRA
2003
Springer
14 years 19 days ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
CHI
2009
ACM
14 years 8 months ago
Questions in, knowledge in?: a study of naver's question answering community
Large general-purposed community question-answering sites are becoming popular as a new venue for generating knowledge and helping users in their information needs. In this paper ...
Kevin Kyung Nam, Mark S. Ackerman, Lada A. Adamic
DESRIST
2009
Springer
135views Education» more  DESRIST 2009»
13 years 10 months ago
Towards a design theory for online communities
Online communities are increasingly important in modern social life. Yet, the diverse collection of guidelines that have directed online community design may not be keeping pace w...
David Gurzick, Wayne G. Lutters
INTERACT
2003
13 years 8 months ago
SAP Community: Source for Business Interaction, Education, and Discussion
: Collaboration between e-business partners happens online and without boundaries. The SAP Community is a platform for business people around the globe to connect, interact and sha...
Raimund Mollenhauer, Richard Nikolic
CANDT
2009
13 years 11 months ago
Understanding collective content: purposes, characteristics and collaborative practices
User-created media content is being increasingly shared with the communities people belong to. The content has a role of a motivator in social interaction within the communities. ...
Thomas Olsson