Sciweavers

1974 search results - page 320 / 395
» Online learning in online auctions
Sort
View
TEDU
2008
126views Education» more  TEDU 2008»
13 years 8 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
EUROSYS
2007
ACM
14 years 5 months ago
Adaptive control of virtualized resources in utility computing environments
Data centers are often under-utilized due to over-provisioning as well as time-varying resource demands of typical enterprise applications. One approach to increase resource utili...
Pradeep Padala, Kang G. Shin, Xiaoyun Zhu, Mustafa...
HIP
2005
Springer
172views Cryptology» more  HIP 2005»
14 years 2 months ago
Building Segmentation Based Human-Friendly Human Interaction Proofs (HIPs)
Human interaction proofs (HIPs) have become common place on the internet due to their effectiveness in deterring automated abuse of online services intended for humans. However, th...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
SIGUCCS
2000
ACM
14 years 1 months ago
Training... A Key to Better Help Desk Consultants
The quality of student consultants and their development through training and education are major factors in determining long-term effectiveness of university Help Desk. To hire a...
Anna Maria Perez, Andrea J. Moore
CE
2008
156views more  CE 2008»
13 years 8 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...