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ACMACE
2007
ACM
14 years 1 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh
CIKM
2008
Springer
13 years 11 months ago
Mining social networks using heat diffusion processes for marketing candidates selection
Social Network Marketing techniques employ pre-existing social networks to increase brands or products awareness through word-of-mouth promotion. Full understanding of social netw...
Hao Ma, Haixuan Yang, Michael R. Lyu, Irwin King
CHI
2010
ACM
14 years 3 months ago
Video microblogging: your 12 seconds of fame
Microblogging is a recently popular phenomenon and with the increasing trend for video cameras to be built into mobile phones, a new type of microblogging has entered the arena of...
Nis Bornoe, Louise Barkhuus
CHI
2007
ACM
14 years 9 months ago
Trust 2.1: advancing the trust debate
Trust has a considerable research tradition in the CHI community. It has been investigated in the context of e-commerce, virtual teams, online gaming, social networking ? to name ...
Jens Riegelsberger, Asimina Vasalou
KIVS
2009
Springer
14 years 1 months ago
Banishing Patch-Cables from LAN Parties
Abstract. Although playing real-time multi-player games online over the Internet became more and more popular in the past few years, people still enjoy meeting for so-called “LAN...
Peter Baumung