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CSE
2009
IEEE
13 years 11 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
SBP
2010
Springer
14 years 24 days ago
Social Network Data and Practices: The Case of Friendfeed
Due to their large worldwide adoption, Social Network Sites (SNSs) have been widely used in many global events as an important source to spread news and information. While the sear...
Fabio Celli, F. Marta L. Di Lascio, Matteo Magnani...
KDD
2008
ACM
211views Data Mining» more  KDD 2008»
14 years 8 months ago
ArnetMiner: extraction and mining of academic social networks
This paper addresses several key issues in the ArnetMiner system, which aims at extracting and mining academic social networks. Specifically, the system focuses on: 1) Extracting ...
Jie Tang, Jing Zhang, Limin Yao, Juanzi Li, Li Zha...
KDD
2009
ACM
190views Data Mining» more  KDD 2009»
14 years 8 months ago
Efficient influence maximization in social networks
Influence maximization is the problem of finding a small subset of nodes (seed nodes) in a social network that could maximize the spread of influence. In this paper, we study the ...
Wei Chen, Yajun Wang, Siyu Yang
WS
2008
ACM
13 years 7 months ago
Metcalfe's law, Web 2.0, and the Semantic Web
: The power of the Web is enhanced through the network effect produced as resources link to each other with the value determined by Metcalfe's law. In Web 2.0 applications, mu...
James A. Hendler, Jennifer Golbeck