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PG
2007
IEEE
14 years 1 months ago
The Soft Shadow Occlusion Camera
A fundamental challenge for existing shadow map based algorithms is dealing with partially illuminated surfaces. A conventional shadow map built with a pinhole camera only determi...
Qi Mo, Voicu Popescu, Chris Wyman
SI3D
2003
ACM
14 years 24 days ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...
ISMAR
2008
IEEE
14 years 1 months ago
Generating perceptually-correct shadows for mixed reality
Even though shadows are important for photometric consistency in Mixed Reality (MR) [1]. When human cannot perceive the inconsistency of artificial shadows which are not physicall...
Gaku Nakano, Itaru Kitahara, Yuichi Ohta
SIGGRAPH
1997
ACM
13 years 11 months ago
Fake fur rendering
A probabilistic lighting model is presented for thin coats of fur over skin. Previous methods for rendering furry objects and creatures have addressed the case where individual st...
Dan B. Goldman
CVPR
2007
IEEE
14 years 9 months ago
ShadowCuts: Photometric Stereo with Shadows
We present an algorithm for performing Lambertian photometric stereo in the presence of shadows. The algorithm has three novel features. First, a fast graph cuts based method is u...
Manmohan Krishna Chandraker, Sameer Agarwal, David...