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IJRR
2008
109views more  IJRR 2008»
13 years 8 months ago
Robotic Grasping of Novel Objects using Vision
We consider the problem of grasping novel objects, specifically ones that are being seen for the first time through vision. Grasping a previously unknown object, one for which a 3...
Ashutosh Saxena, Justin Driemeyer, Andrew Y. Ng
CGF
2007
128views more  CGF 2007»
13 years 8 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
IOR
2008
91views more  IOR 2008»
13 years 8 months ago
A Randomized Quasi-Monte Carlo Simulation Method for Markov Chains
We introduce and study a randomized quasi-Monte Carlo method for estimating the state distribution at each step of a Markov chain. The number of steps in the chain can be random an...
Pierre L'Ecuyer, Christian Lécot, Bruno Tuf...
JCC
2008
131views more  JCC 2008»
13 years 8 months ago
An optimized initialization algorithm to ensure accuracy in quantum Monte Carlo calculations
: Quantum Monte Carlo (QMC) calculations require the generation of random electronic configurations with respect to a desired probability density, usually the square of the magnitu...
Daniel R. Fisher, David R. Kent IV, Michael T. Fel...
JPDC
2008
135views more  JPDC 2008»
13 years 8 months ago
Fast parallel GPU-sorting using a hybrid algorithm
This paper presents an algorithm for fast sorting of large lists using modern GPUs. The method achieves high speed by efficiently utilizing the parallelism of the GPU throughout th...
Erik Sintorn, Ulf Assarsson
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