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» Open design spaces: socially crafting interactive experience...
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CHI
2010
ACM
14 years 2 months ago
Short and tweet: experiments on recommending content from information streams
More and more web users keep up with newest information through information streams such as the popular microblogging website Twitter. In this paper we studied content recommendat...
Jilin Chen, Rowan Nairn, Les Nelson, Michael Berns...
CHI
2008
ACM
14 years 8 months ago
Information spaces - building meeting rooms in virtual environments
Virtual worlds are typically designed to recreate the familiar physical world, both in the design of the spaces and the ways that people interact within them. In this paper we des...
Drew Harry, Judith S. Donath
CSCW
2012
ACM
12 years 3 months ago
Building for social translucence: a domain analysis and prototype system
The relationships and work that facilitate content creation in large online contributor system are not always visible. Social translucence is a stance toward the design of systems...
David W. McDonald, Stephanie Gokhman, Mark Zachry
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
14 years 1 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
14 years 2 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi