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» Opponent Modeling in Scrabble
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WSC
2000
13 years 9 months ago
An underlying model for defeat mechanisms
Defeat mechanisms are strategies for achieving victory over an opponent. Although defeat mechanisms often rely on influencing the opponent psychologically and emotionally, most si...
Brent Heeringa, Paul R. Cohen
ISIPTA
2003
IEEE
125views Mathematics» more  ISIPTA 2003»
14 years 1 months ago
Game-Theoretic Learning Using the Imprecise Dirichlet Model
We discuss two approaches for choosing a strategy in a two-player game. We suppose that the game is played a large number of rounds, which allows the players to use observations o...
Erik Quaeghebeur, Gert de Cooman
ICMLA
2009
13 years 5 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
CEAS
2005
Springer
14 years 1 months ago
A Game Theoretic Model of Spam E-Mailing
We discuss how the interaction between spam senders and e-mail users can be modelled as a two-player adversary game. We show how the resulting model can be used to predict the str...
Ion Androutsopoulos, Evangelos F. Magirou, Dimitri...
MLMTA
2003
13 years 9 months ago
Using a Two-Layered Case-Based Reasoning for Prediction in Soccer Coach
Abstract— The prediction of the future states in MultiAgent Systems has been a challenging problem since the begining of MAS. Robotic soccer is a MAS environment in which the pre...
Mazda Ahmadi, Abolfazl Keighobadi Lamjiri, Mayssam...