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ASAP
2004
IEEE
126views Hardware» more  ASAP 2004»
14 years 1 months ago
Hyper-Programmable Architectures for Adaptable Networked Systems
We explain how modern programmable logic devices have capabilities that are well suited for them to assume a central role in the implementation of networked systems, now and in th...
Gordon J. Brebner, Philip James-Roxby, Eric Keller...
EEE
2004
IEEE
14 years 1 months ago
e-Transformation Technologies: Case Studies and the Road Ahead - A Value Chain Perspective
e-Transformation technologies, for the past few years, have been evolving towards the goal of information integration and system interoperability. While there is no doubt that int...
William Kwok-Wai Cheung
EMSOFT
2004
Springer
14 years 1 months ago
Separation of concerns: overhead in modeling and efficient simulation techniques
Separating the description of important aspects of a design such as behavior and architecture, or computation and communication, may yield significant advantages in design time as...
Guang Yang 0004, Alberto L. Sangiovanni-Vincentell...
CSCW
2006
ACM
14 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
DIAGRAMS
2006
Springer
14 years 1 months ago
The Mathematics of Boundaries: A Beginning
The intuitive properties of configurations of planar non-overlapping closed curves (boundaries) are presented as a pure boundary mathematics. The mathematics, which is not incorpor...
William Bricken