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PG
2007
IEEE
14 years 2 months ago
Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media
We describe a new, analytic approximation to the airlight integral from scattering media whose density is modeled as a sum of Gaussians. The approximation supports real-time rende...
Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Ba...
SIGGRAPH
1999
ACM
14 years 15 days ago
Modeling and Rendering of Weathered Stone
Stone is widespread in its use as a building material and artistic medium. One of its most remarkable qualities is that it changes appearance as it interacts with the environment....
Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Ju...
AIA
2007
13 years 9 months ago
Classification of biomedical high-resolution micro-CT images for direct volume rendering
This paper introduces a machine learning approach into the process of direct volume rendering of biomedical highresolution 3D images. More concretely, it proposes a learning pipel...
Maite López-Sánchez, Jesús Ce...
RT
2004
Springer
14 years 1 months ago
Practical Rendering of Multiple Scattering Effects in Participating Media
Volumetric light transport effects are significant for many materials like skin, smoke, clouds, snow or water. In particular, one must consider the multiple scattering of light w...
Simon Premoze, Michael Ashikhmin, Ravi Ramamoorthi...
CVPR
2009
IEEE
15 years 3 months ago
Capturing Multiple Illumination Conditions using Time and Color Multiplexing
Many vision and graphics problems such as relighting, structured light scanning and photometric stereo, need im- ages of a scene under a number of different illumination conditi...
Bert De Decker (Hasselt University), Jan Kautz (Un...