We present an interactive system for generating photorealistic, textured, piecewise-planar 3D models of architectural structures and urban scenes from unordered sets of photograph...
Sudipta N. Sinha, Drew Steedly, Richard Szeliski, ...
Randomized incremental constructions are widely used in computational geometry, but they perform very badly on large data because of their inherently random memory access patterns...
In this paper we consider the problem of outlier removal for large scale multiview reconstruction problems. An efficient and very popular method for this task is RANSAC. However, a...
This paper introduces a new class of bases, called bandelet bases, which decompose the image along multiscale vectors that are elongated in the direction of a geometric flow. Thi...
We give the first efficient parallel algorithms for solving the arrangement problem. We give a deterministic algorithm for the CREW PRAM which runs in nearly optimal bounds of O(lo...