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ICC
2007
IEEE
161views Communications» more  ICC 2007»
14 years 3 months ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...
ICPPW
2003
IEEE
14 years 2 months ago
A Fault-tolerant Routing Strategy for Gaussian Cube Using Gaussian Tree
Gaussian Cubes (GCs) are a family of interconnection topologies in which the interconnection density and algorithmic efficiency are linked by a common parameter, the variation of ...
Loh Peter, Xinhua Zhang
ICDE
2003
IEEE
211views Database» more  ICDE 2003»
14 years 10 months ago
Capturing Sensor-Generated Time Series with Quality Guarantees
We are interested in capturing time series generated by small wireless electronic sensors. Battery-operated sensors must avoid heavy use of their wireless radio which is a key cau...
Iosif Lazaridis, Sharad Mehrotra
SIGSOFT
2005
ACM
14 years 9 months ago
Arithmetic program paths
We present Arithmetic Program Paths, a novel, efficient way to compress program control-flow traces that reduces program bit traces to less than a fifth of their original size whi...
Manos Renieris, Shashank Ramaprasad, Steven P. Rei...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 10 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...