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» Optimal Hierarchies for Quadrilateral Surfaces
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PG
1999
IEEE
13 years 11 months ago
Automatic Creation of Object Hierarchies for Radiosity Clustering
Using object clusters for hierarchical radiosity greatly improves the efficiency and thus usability of radiosity computations. By eliminating the quadratic starting phase very lar...
Gordon Müller, Stephan Schäfer, Dieter W...
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
SIGGRAPH
1999
ACM
13 years 11 months ago
Creating Generative Models from Range Images
We describe a new approach for creating concise high-level generative models from range images or other approximate representations of real objects. Using data from a variety of a...
Ravi Ramamoorthi, James Arvo
ICIP
2000
IEEE
14 years 8 months ago
Hierarchical Representation and Coding of Surfaces Using 3D Polygon Meshes
This paper presents a novel procedure for the representation and coding of 3D surfaces using hierarchical adaptive triangulation. The proposed procedure is based on pyramidal anal...
Ioannis Kompatsiaris, Michael G. Strintzis
ICPR
2008
IEEE
14 years 8 months ago
Component-wise parameter smoothing for learning mixture models
In this paper, we propose a novel component-wise smoothing algorithm that constructs a hierarchy (or family) of smoothened log-likelihood surfaces. Our approach first smoothens th...
Bala Rajaratnam, Chandan K. Reddy