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NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
IWCMC
2006
ACM
14 years 2 months ago
Optimal hierarchical energy efficient design for MANETs
Due to the growing interest in mobile wireless Ad-Hoc networks’ (MANETs) applications, researchers have proposed many routing protocols that differ in their objective. Energy ef...
Wasim El-Hajj, Dionysios Kountanis, Ala I. Al-Fuqa...
INFOCOM
1997
IEEE
14 years 22 days ago
Addressing Network Survivability Issues by Finding the K-Best Paths through a Trellis Graph
Due to the increasing reliance of our society on the timely and reliable transfer of large quantities of information (suchas voice, data, and video)across high speed communication...
Stavros D. Nikolopoulos, Andreas Pitsillides, Davi...
SC
2005
ACM
14 years 2 months ago
Balanced Multicasting: High-throughput Communication for Grid Applications
Many grid applications need to transfer large amounts of data between the geographically distributed sites of a grid environment. Network heterogeneity between these sites makes t...
Mathijs den Burger, Thilo Kielmann, Henri E. Bal
INFOCOM
2003
IEEE
14 years 1 months ago
Target-Pursuing Policies for Open Multiclass Queueing Networks
—We propose a new parametric class of scheduling and routing policies for open multiclass queueing networks. We establish their stability and show they are amenable to distribute...
Ioannis Ch. Paschalidis, Chang Su, Michael Caraman...