Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
We are currently developing MiniSTEx, a spatiotemporal annotation system to handle temporal and/or geospatial information directly and indirectly expressed in texts. In the end, t...
Motivated by applications like elections, web-page ranking, revenue maximization etc., we consider the question of inferring popular rankings using constrained data. More specific...
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
A central theme of computational vision research has been the realization that reliable estimation of local scene properties requires propagating measurements across the image. Ma...