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TCIAIG
2010
13 years 2 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
TMM
2011
146views more  TMM 2011»
13 years 2 months ago
Game-Theoretic Strategies and Equilibriums in Multimedia Fingerprinting Social Networks
Abstract—Multimedia social network is a network infrastructure in which the social network users share multimedia contents with all different purposes. Analyzing user behavior in...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
TIP
2010
107views more  TIP 2010»
13 years 2 months ago
Risk-Distortion Analysis for Video Collusion Attacks: A Mouse-and-Cat Game
Copyright protection is a key issue for video sharing over public networks. To protect the video content from unauthorized redistribution, digital fingerprinting is commonly used. ...
Yan Chen, W. Sabrina Lin, K. J. Ray Liu
EAAI
2010
107views more  EAAI 2010»
13 years 2 months ago
Honey bee social foraging algorithms for resource allocation: Theory and application
A model of honey bee social foraging is introduced to create an algorithm that solves a class of optimal resource allocation problems. We prove that if several such algorithms (&q...
Nicanor Quijano, Kevin M. Passino
FCCM
2006
IEEE
133views VLSI» more  FCCM 2006»
14 years 1 months ago
A Field Programmable RFID Tag and Associated Design Flow
Current Radio Frequency Identification (RFID) systems generally have long design times and low tolerance to changes in specification. This paper describes a field programmable,...
Alex K. Jones, Raymond R. Hoare, Swapna R. Donthar...