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SIGGRAPH
2010
ACM
13 years 12 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
CA
1999
IEEE
13 years 11 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...
ECBS
1999
IEEE
138views Hardware» more  ECBS 1999»
13 years 11 months ago
Multi-Domain Surety Modeling and Analysis for High Assurance Systems
Engineering systems are becoming increasingly complex as state of the art technologies are incorporated into designs. Surety modeling and analysis is an emerging science which per...
James Davis, Jason Scott, Janos Sztipanovits, Marc...
RTCSA
1999
IEEE
13 years 11 months ago
Scheduling Fixed-Priority Tasks with Preemption Threshold
While it is widely believed that preemptability is a necessary requirement for developing real-time software, there are additional costs involved with preemptive scheduling, as co...
Yun Wang, Manas Saksena
IPPS
1998
IEEE
13 years 11 months ago
Partial Rearrangements of Space-Shared FPGAs
Abstract Oliver Diessel1 and Hossam ElGindy2 1Department of Computer Science and Software Engineering 2Department of Electrical and Computer Engineering The University of Newcastle...
Oliver Diessel, Hossam A. ElGindy
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